This section of the documentation covers: More info See in Glossary, and animation. More info See in Glossary, its scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. By default, the main camera in Unity renders its view to the screen. ![]() ![]() It provides an overview of all the significant areas where your application spends time, such as on rendering The process of drawing graphics to the screen (or to a render texture). More info See in Glossary module contains a chart that displays where time is spent in your application. For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game. ![]() The CPU Usage Profiler A window that helps you to optimize your game.
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